kelvinct
Tool 014 · KelvinXDR

Your MacBook Pro
goes brighter.

The XDR panel in a 14- or 16-inch Apple silicon MacBook Pro has range above the brightness limit macOS gives you. KelvinXDR unlocks it, up to 159%, and it keeps working during protected video from Apple TV+ and Netflix. It also drives external monitors and puts a small brightness and volume HUD under the notch. Free, open source, nothing to sign up for.

Get it on GitHub →

GPL-3.0. Installing is five Terminal commands and Apple's Command Line Tools. No Xcode.

Read this first: this one is a Mac app, not a web page

The rest of this workshop is web pages. KelvinXDR is a macOS app you build from source and copy into your Applications folder. There is no signed installer to double-click, so installing it means opening Terminal, and the media keys need Accessibility permission.

It also leans on private Apple APIs that are not documented and were never promised to anyone. A macOS update can break it without warning.

And the honest part: I built this for my own laptop. I will keep it working for my setup and not much past that. If you want something maintained by people who plan to keep maintaining it, BrightIntosh and MonitorControl are both free and both good.

Why it exists

Two days of work

I was watching Silo in a dark room and could barely see what was happening. Turning the brightness all the way up did not help, because the limit macOS hands you is not the limit of the panel.

Apps already do parts of this and I tried the good ones. BrightXDR did not work with protected video from Netflix and Apple TV+ on my setup. BetterDisplay worked, but the features I wanted were behind Pro. BrightIntosh is free if you build it yourself, which meant installing Xcode, and I did not have the disk space. MonitorControl handled my external displays but not the built-in boost, so I was running two apps and still missing a piece.

So I spent two days building the one app that does all of it.

What it does

All of it, free

Installing it

Terminal, no Xcode

There is no download to double-click. You clone the repo and run the build script, which needs Apple's Command Line Tools but not Xcode itself:

git clone https://github.com/kelvintiger/KelvinXDR.git
cd KelvinXDR
./build.sh
cp -R build/KelvinXDR.app /Applications/
open /Applications/KelvinXDR.app

The README is the source of truth if any of that changes. If the app ever quits in a bad state and leaves a display looking wrong, killall KelvinXDR hands every screen back to macOS's own color management.

Where it stops

Known limits

Credit where it is due

GPL-3.0

KelvinXDR is GPL-3.0 because it started from BrightXDR's code. The DDC/CI work is ported from MonitorControl, which is MIT. The EDR trigger window and the gamma constants follow BrightIntosh, and a few interface ideas come from BetterDisplay. Full credits and license text are in the repo.

I built it over two days with coding help from Claude Fable 5. The app icon is my cat, who also has a calculator on this site.

Open the repo →

Privacy

Updated 11 August 2026

Terms

GPL-3.0 governs